Category Archives: DirectX 11

Solution for blurry rendering with DirectX11 on Windows Phone 8

If you experienced a global blurry rendering on your screen when you use DirectX11 on your Windows Phone 8, you probably fails a thing : The swapchain size must be the screen size (means portrait), not the landscape size. So … Continue reading

Posted in C++ CX, DirectX 11, Smartphone, Windows Phone 8 | Leave a comment