Category Archives: Windows Phone 8

ProgressRing causes Layout cycle error

If you use a lot of ProgressRing (in ListViewItem or a GridViewItem) in a View, you can have the infamous error Layout Cycle Error. This blog post points the fact you have to hide (Visibility = Collapsed) the non active (IsActive=False) … Continue reading

Posted in UWP, Windows Phone 8, WinRT | 1 Comment

WinRT Apps : Slow Compilation when you add WinRT components : Solution

PROBLEM When you create a Blank WinRT project (W8 or WP8.1) with Visual Studio, if you compile as it, it takes : 2 seconds => great ! BUT, if you just add a simple WinRT component library (winmd) as reference and build, … Continue reading

Posted in Windows Phone 8, WinRT | Leave a comment

Solution for blurry rendering with DirectX11 on Windows Phone 8

If you experienced a global blurry rendering on your screen when you use DirectX11 on your Windows Phone 8, you probably fails a thing : The swapchain size must be the screen size (means portrait), not the landscape size. So … Continue reading

Posted in C++ CX, DirectX 11, Smartphone, Windows Phone 8 | Leave a comment